skate.
Role: System Designer ('22 - '24) & Senior Game Designer ('24 - Present) Company: Full Circle Duration: Oct. 2022 - Present Tools: Frostbite, Excel/Sheets, Github, Jira
Overview
I’m currently a Senior Game Designer on skate. at Full Circle. I’ve been on the project as a gameplay systems designer for over three years and am now working on the new features team during Early Access Live Service. While I’ve worked on a myriad of different features during my time on skate. I’m highlighting the three highest impact features that I was the owner of below: Scoring, Challenges, and Own The Lot.
Scoring
Scoring was the first major feature that I was the design owner for on skate. and I am still the designer responsible for updates and tweaks to the system during Live Service. Scoring had several goals beyond simply evaluating the tricks and actions of the player across Skate’s modes. It also needed to serve as an onboarding tool that passively taught the player what ‘good skating’ looked like, and reinforced the skating styles and behaviours that were the most fun and stylish for a player to perform.
The system pushes players to maintain unbroken lines, and perform unique sequences of tricks which form the core back bone of the system that is then fleshed out by a myriad of context modifiers that adjust scores based on how & where the tricks took place (eg: large air gaps, high speed, spins/flips, etc.)
Challenges
I was also the design owner for our Challenges feature which is an umbrella term that covers all ‘non-story’ challenges in the game, which includes the following modes: Own the Spot, Stunt, Line, and Session challenges. As the feature owner for challenges I defined what challenges were, what ‘good’ looked like for them, and built ~30% of our launch challenge roster of ~150 challenges while guiding our activity designers in the development of the remaining challenges.
Own the Lot
Most recently I was the design owner for our first primarily multiplayer mode ‘Own The Lot’ for our Season 2 release. This mode utilized the previously established challenge tools to create a dynamic and challenging experience for 1-4 players, with the goal of only incredibly proficient players being able to complete the mode solo. The mode has been received very positively from players and below you can see one of them attempting to complete one of the Own the Lot challenges solo!


